Seven Core Values
for Using Technology in the Classroom

Inspired by Screenstrong.org, the Center for Humane Technology, and myriad other trusted resources, HeadsUp has drafted these seven core values that we hope will drive the adoption and use of educational technology in Tarrytown, Sleepy Hollow, and beyond. Click here to download the PDF one-sheeter.

Objective

The HeadsUp Horsemen PTA committee aims to promote screen-smart behaviors in the classroom that increase educational opportunities and teach our kids to think critically, be resourceful, and develop life-long healthy digital habits.

1. Human Connection

Face-to-face teaching is always valued over artificial connection. Teachers being present, building personal relationships with students, sharing life experiences, and modeling character qualities (“soft gains” of face-to-face teaching) are at risk when interfered by screens. 

Instructors are encouraged to prefer teacher-to-class interaction first, in-person student/peer interaction second, and digital interaction third. 

2. Purpose

Technology is most effective when (1) clear learning goals are established, (2) its use is aligned with TUFSD District Pillars, and (3) the use of technology enhances concepts already taught. New content is best delivered face-to-face, with minimal screen-based distractions.

3. Kinesthetic Learning

Handwriting, print reading, taking notes on paper, physical/sensory activities, and other hands-on experiential learning opportunities have been shown to increase student engagement, comprehension, and retention—with the added benefit of minimizing distractions—while also creating shared learning opportunities in the classroom. 

4. Common Screens

Screen-management is at its most effective when all digital devices are under school authority and teacher’s discretion (as opposed to students’ personal devices). When sharing digital content, Smartboards are preferred over personal student screens. The school provides and distributes personal tech to students only when specific learning goals are clearly identified first, and a concerted effort is made to minimize distractions and cognitive load. 

5. Healthy Downtime

For prizes, rewards, and brain breaks, focusing on in-person play (such as board games, outside time, and group activities) helps students reduce cognitive load, improve social skills, and reinforce positive learning behaviors. Avoid rewarding students with digital entertainment such as video games or non-educational videos.

6. Skills Building

We expect students to graduate with proficiency in basic computer skills, including typing and using applications that enhance their creativity and communication skills. Because simply using technology does not create healthy habits, we encourage teachers to clearly state digital well-being as part of the learning objectives when tech is employed.

7. Training for Teachers and Parents

EdTech innovations are best accompanied by professional development for teachers and parent education on student tech use. Together, we can create a learning ecosystem in which we reinforce the same values at school and at home, creating healthy, life-long habits.